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Pathfinding A*
Pathfinding is the computational plotting of the shortest route between two points. A* is a pathfinding graph traversal algorithm widely...
Gilbert–Johnson–Keerthi Simplex Distance Algorithm for Collision Detection
Also known as GJK Simplex, is an algorithm used in order to detect collision between convex objects. Even though this method is simple,...
Inverse Kinematics
Inverse Kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic shain,...
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